-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
When I click the green triangle it show ups some error. Here are the logs
main.cpp
c:\users\desktop\paladins-d3d-master\main.h(514): error C2664: 'INT ID3DXFont::DrawTextW(LPD3DXSPRITE,LPCWSTR,I…
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Hello Elisha!
It's great lucky to find some code of Direct3D API logging but as you told this layer can be used to modify the D3D API calls from game program,so I'm thinking about solving an historic…
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A few issues encountered when trying to get shutdown and re-init to work.
The program simply inits bgfx, shuts it down, then inits it again using the same Init struct.
1. Single-thread mode, 2nd…
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …
-
```
What steps will reproduce the problem?
1. Run the editor with your configuration set to D3D 11
2. Watch it fail
What is the expected output? What do you see instead?
- Editor should work in both …