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Hi all,
Thanks for making SharpDX such a wonderful library. I've put it to great use and although I've had no major problem with it so far, I have a couple of questions/issues:
1. FrameLatency…
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**ArmorPaint version:**
ArmorPaint.org - v0.8 (2021-09-01) - 6bf55a1
**OS/device including version:**
Ubuntu (PopOS) x64
**Issue description:**
Eraser creates black edges where there shouldn'…
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**Example:** https://cesium.com/ion/stories/viewer/?id=70b05989-eb6a-435b-8a65-021a633c888c
**Browser:** Firefox 92.0
**Operating System:** Windows 10 (Intel UHD Graphics 750)
**Notes:** Ob…
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**Describe the bug**
So I have a CollisionBehaviour it have 2 custom fields which is masks and layers. I have a template. I added the behaviour to that template, change the layers, test the game, the…
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It would be helpfull and efficient a «not enough memory» warning message addition, in order to prevent sudden program crushes. Especially when loading hdr files.
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# Failed to ingest events .catch() Timeout
Machine ID: `mil-32d1cac4-4449-45bf-99cb-f636c14d4461`
> [!NOTE]
> [Book a call](https://cal.com/aiden)
| key | value |
| --- | ----- |
| id | oV…
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On Vulkan, it seems that submitting a second `CommandList` targeting the `MainFrameBuffer`, results in a complete override of the framebuffer (no `ClearColor` has been called).
Looks like the screen …
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NЕО-SРЕСТRUМАN has been shаdоwbаnеd by gith00b
and all his repos/issues/posts are gone
so there is copy/paste from that thread
links by NЕО-SРЕСТRUМАN
https://github.com/katahiromz/vista2xp
…
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It's quite unpleasant and hard to debug optimized shaders, it'd be nice to be able to skip optimization when debug is enabled
eg make a change in
https://github.com/SiliconStudio/xenko/blob/master/s…