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I am working on a small game for some weeks, and every since I started, I noticed that it is using a huge amount of memory running in Google Chrome (and on the iPhone Safari, too, it seems). It won't …
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When attempting to cross compile an app on a Windows host targeting linux, I get the following build error from oto@v3.2.0
```
$ GOOS=linux go build
# github.com/ebitengine/oto/v3
..\..\..\..\..…
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os:macos 12.6
When the audio is not playing, I see that the idle wake-up thread is constantly increasing in the activity monitor software on the Mac
I don't know why it doesn't play audio and stil…
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### Ebitengine Version
v2
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] W…
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```
2022/07/11 21:04:37 directx: ID3D12Device::CreateGraphicsPipelineState failed: HRESULT(2289696773): goroutine 1 [running, locked to thread]:
runtime/debug.Stack()
runtime/debug/stack.go:24 +0x…
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Currently there is a bunch of go build tags that have to be explicitly listed during build to get various functionalities that are not really depending on some 3rd party C library being installed on t…
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### Ebitengine Version
v2.7.5
### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- […
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### Operating System
- [X] Windows
- [X] macOS
- [X] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] Xbox
- [ ] Web Browsers
### What feature would you like to …
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### Ebitengine Version
2.7.2
### Operating System
- [X] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
…
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### Ebitengine Version
71370a01bd5f87b2f753829afcc3dc7b94b06c59
### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
…