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As discussed on IRC, generaling special effects layers to G'MIC layers would enable for a number of interesting effects to be applied that would normally be limited to post-processing(?), although obv…
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Hi,
Is it possible to add :
https://en.wikipedia.org/wiki/B%C3%B6ttcher%27s_equation
https://reference.wolfram.com/language/ref/MandelbrotSetBoettcher.html
TIA
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At the moment, plot is called separately on all of the small fractal pieces.
Usually this is what we want, but not always
For things like the dragon curve, really want to draw these as one conti…
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### Observed behaviour
If you change the `Fractal Detail` setting in the options screen from a higher to the lowest setting on a running game then many of the starports on asteroid …
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Not corresponding to touches
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created: 2012-03-22 by Shane Saxon
edited: 2014-07-16
Plugin Architecture & C-API needs to be defined!!
Please post requests / ideas for plugin types and functionality...
ANTz C-API forms th…
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- [ ] Add an image
- [ ] Describe the algorithm
- [ ] Figure out whether this is actually a growth algorithm or a mathematical/physics topic.
Link: https://github.com/jasonwebb/morphogenesis-reso…
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I'm trying to port a formula to ue5. SierpHilbert specifically, when I press the info button it doesn't show the source code, unlike some others do. SierpHilbert.m3f has a [code] section but I'm not s…
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# The Issue
Currently the default fractal colorizer outputs raw sRGB values instead of the linear-sRGB values expected by shaders. This means that sometimes rendering to the wrong surface or texture …