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In order to provide runtime support for compiling shader to SPIRV within the [VulkanSceneGraph](https://github.com/vsg-dev/VulkanSceneGraph) project I've been using to the glslang libraries. I've be…
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I tried to run the script and it doesn't work. I am using the patch.
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Attempting to delete incomplete installations o…
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Depends on the success and maybe the form of https://github.com/KhronosGroup/glslang/pull/1070
We might just have to set a Glslang compilation flag, or run the passes ourselves.
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Hi,
I believe SpvCapabilityGroups should be added to IsSupportOptionalVulkan_1_0 (validate_capability.cpp) since this capability is generated by glslang when using certain intrinsics.
https://gith…
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I haven't been able to find a way to PM @johnkslang nor any forums or anything where compiling to SPIR-V is being discussed so this is as much a question as an issue. As far as I can tell it looks lik…
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I could tell that Q2RTX has a list of bundled external dependencies residing in `./extern`. Most of them are packaged and support by Ubuntu and Fedora. I would like to propose to add `USE_SYSTEM_` fla…
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It's great that we maintain a large repository of shaders in this project to ensure that glslang is composed with high quality code. However, the exact-match model in test result and the counting appr…
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# Problem
Compiling the following shader to SPIR-V on Android device (arm64-v8a) leads to crash in compiler.
```glsl
#version 460
#extension GL_EXT_buffer_reference_uvec2 : require
#extension GL_…
rokuz updated
6 months ago
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Compiling with the following .config:
```
CONFIG_PNG=1
CONFIG_JPEG=1
CONFIG_SDL2=1
CONFIG_VKPT_RENDERER=1
CONFIG_VKPT_ENABLE_VALIDATION=0
CONFIG_NO_MD3=1
CONFIG_X11=y
CC=gcc
```
Leads to th…
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**Describe the bug**
CMake projects that output files with the same name to `${CMAKE_CURRENT_BINARY_DIR}` do not work because in Meson this seems to point to the same directory.
**To Reproduce**
…