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NVIDIA
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Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
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Push New Q2RTX Update to Steam
#418
BoostAddicted
opened
1 week ago
1
Blood & gore
#417
spscan
opened
1 week ago
0
Fix empty struct initializers
#416
res2k
closed
2 weeks ago
0
Unable to compile q2rtx.exe on Windows 11
#415
abalfoort
closed
2 weeks ago
2
Use real file system paths when saving and loading games
#414
apanteleev
closed
2 weeks ago
0
Inconsistent path handling for save games
#413
apanteleev
closed
2 weeks ago
6
CONFIG_GL_RENDERER Off
#412
FrankTyph
closed
1 month ago
1
Any possibility for a console port?
#411
KingVulpes
opened
1 month ago
9
Dispatch acceleration structure builds in batches
#410
pixelcluster
closed
1 month ago
0
Always allocate at least minImageCount swapchain images
#409
pixelcluster
closed
3 months ago
0
Steam Deck issues
#408
KingVulpes
closed
1 month ago
0
Much better denoising through Area-ReSTIR
#407
dagelf
opened
6 months ago
1
Fixes for turnip
#406
cwabbott0
closed
4 months ago
0
Bump OpenAL to 1.23.1
#405
runlevel5
opened
6 months ago
0
Update steamrt to v3 (sniper)
#404
runlevel5
closed
7 months ago
0
Tweak USE_SYSTEM_xxx support
#403
res2k
closed
7 months ago
0
[Question] What is the minimal supported GCC?
#402
runlevel5
opened
7 months ago
0
link libm for client target
#401
runlevel5
closed
7 months ago
0
Failed to compile client target due to missing libm linkage
#400
runlevel5
closed
7 months ago
0
Add CheckCCompilerFlag module
#399
runlevel5
closed
7 months ago
0
CMake error: Unknown CHECK_C_COMPILER_FLAG
#398
runlevel5
closed
7 months ago
0
Port to stb_image_resize2
#397
runlevel5
closed
7 months ago
0
Update libcurl to 8.7.1
#396
runlevel5
closed
7 months ago
0
Bump openal-soft to 1.23.1
#395
runlevel5
closed
6 months ago
3
Bump SDL2 to 2.30.1
#394
runlevel5
closed
7 months ago
7
Add option to compile against shared SDL2
#393
runlevel5
closed
7 months ago
1
Add option to compile against shared lib cURL
#392
runlevel5
closed
7 months ago
0
Bump zlib to 1.3.1
#391
runlevel5
closed
7 months ago
0
Add option to compile against shared OpenAL lib
#390
runlevel5
closed
7 months ago
0
Add option to compile against shared Zlib
#389
runlevel5
closed
7 months ago
2
Sync with Q2PRO: Docs
#388
res2k
closed
8 months ago
0
Sync with Q2PRO: Client changes
#387
res2k
closed
8 months ago
0
Sync with Q2PRO: "unix"-specific updates
#386
res2k
closed
8 months ago
0
Fix some issues reported by latest validation layers
#385
res2k
closed
8 months ago
2
Sync with Q2PRO: Model structs
#384
res2k
closed
8 months ago
0
Sync wirh Q2PRO: Locations
#383
res2k
closed
8 months ago
0
Sync with Q2PRO: Network code
#382
res2k
closed
8 months ago
0
Support E2K (MCST Elbrus 2000)
#381
r-a-sattarov
closed
9 months ago
6
Sync with Q2PRO: Safer code
#380
res2k
closed
9 months ago
0
Sync with Q2PRO: Assertive things
#379
res2k
closed
8 months ago
0
Sync with Q2PRO: Error stuff from common
#378
res2k
closed
9 months ago
0
FSR: Clamp input coords when fetching TAA output, to avoid issues near borders
#377
res2k
closed
9 months ago
0
Sync with Q2PRO: Water warp effect
#376
res2k
closed
9 months ago
2
Native wayland small viewport & stretched graphics
#375
FireBurn
opened
9 months ago
1
Sync with Q2PRO: Client console input (cmds & cvars)
#374
res2k
closed
9 months ago
0
Sync with Q2PRO: TENTs
#373
res2k
closed
9 months ago
0
Sync with Q2PRO: Savegames
#372
res2k
closed
10 months ago
0
Sync with Q2PRO: Input things
#371
res2k
closed
10 months ago
0
Sync with Q2PRO: MVDs & demos
#370
res2k
closed
10 months ago
0
Sync with Q2PRO: Network/protocol changes
#369
res2k
closed
10 months ago
0
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