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NVIDIA
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Q2RTX
NVIDIA’s implementation of RTX ray-tracing in Quake II
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Remove rowbytes, pixels args from R_ModeChanged()
#357
res2k
closed
7 months ago
0
Sync with Q2PRO: Windows pthread support
#356
res2k
closed
7 months ago
0
Sync with Q2PRO: Client downloads/CURL
#355
res2k
closed
7 months ago
0
Sync with Q2PRO: Fix some -Wwrite-strings warnings.
#354
res2k
closed
7 months ago
0
Sync with Q2PRO: Video driver changes
#353
res2k
closed
7 months ago
0
Don't special handle RF_FRAMELERP on the client.
#352
res2k
closed
8 months ago
0
Sync with Q2PRO: GL renderer
#351
res2k
closed
8 months ago
0
Sync with Q2PRO: Raise model limits
#350
res2k
closed
8 months ago
0
Sync with Q2PRO: Generalize parsing BSPX extensions.
#349
res2k
closed
8 months ago
0
"Pitch black" rendering
#348
pppbb
opened
8 months ago
5
Improvements for vanilla missionpacks
#347
res2k
closed
8 months ago
0
Sync with Q2PRO: UI stuff
#346
res2k
closed
8 months ago
2
Sync with Q2PRO: TTY/console output
#345
res2k
closed
8 months ago
0
Added several more projections (pt_projection 2, 3, and 4)
#344
RandomDude4
closed
7 months ago
7
Tweak how NODRAW/SKY surfaces are filtered.
#343
res2k
closed
8 months ago
0
Always obtain sky color if reflection hit nothing
#342
res2k
closed
8 months ago
0
Sync with Q2PRO: Windows platform support (also, cleanup)
#341
res2k
closed
8 months ago
0
Some minor game changes
#340
res2k
closed
8 months ago
0
Fix MSVC warning 'warning C4090: '=': different 'const' qualifiers' …
#339
res2k
closed
8 months ago
0
If pressing a key during a cinematic, don't have it cause an action.
#338
res2k
closed
8 months ago
1
Input from cinematics gets into the game
#337
apanteleev
closed
8 months ago
3
Sync with Q2PRO: BSP loading
#336
res2k
closed
8 months ago
0
Sync with Q2PRO: netchan
#335
res2k
closed
8 months ago
0
Sync with Q2PRO: Game constification, formatting, code style
#334
res2k
closed
8 months ago
2
Windows resource tweaks
#333
res2k
closed
8 months ago
0
Fix per-surface transparency being ignored for BSP models
#332
res2k
closed
8 months ago
0
More pronounced/visible power shield effect
#331
res2k
closed
8 months ago
0
Fix Ogg music looping logic
#330
res2k
closed
8 months ago
0
Parallax Occlusion Mapping with Self-Shadowing ?
#329
Manoa1911
opened
8 months ago
2
Sync with Q2PRO: Game changes
#328
res2k
closed
8 months ago
0
Sync with Q2PRO: Memory allocation
#327
res2k
closed
9 months ago
0
Sync with Q2PRO: Client-side gun tweaks
#326
res2k
closed
8 months ago
3
Sync with Q2PRO: Cinematics
#325
res2k
closed
9 months ago
0
Sync with Q2PRO: Keep original mapcmd intact in SV_ParseMapCmd().
#324
res2k
closed
9 months ago
0
Sync with Q2PRO: Protocol extension for large clientnums
#323
res2k
closed
9 months ago
0
Sync with Q2PRO: Ogg playback
#322
res2k
closed
9 months ago
2
Make 'software' audio volume logarithmic again
#321
res2k
closed
9 months ago
0
Baseq2cpp
#320
WatIsDeze
closed
9 months ago
0
Scale the view weapon to prevent intersection with walls
#319
apanteleev
closed
9 months ago
3
Weapon renders into BSP surfaces when offset clipping isn't enough.
#318
WatIsDeze
closed
9 months ago
12
Sync with Q2PRO: Sound changes
#317
res2k
closed
9 months ago
2
Fix an incorrect check
#316
res2k
closed
9 months ago
4
Sync with Q2PRO: sizebuf
#315
res2k
closed
9 months ago
0
Fix use of _DEBUG
#314
res2k
closed
9 months ago
0
Update readme.md
#313
runlevel5
closed
9 months ago
0
[regresssion] Graphic does not render correctly
#312
runlevel5
closed
10 months ago
6
There are no shadows in the latest(1.7.0) render version.
#311
VVi3ard
opened
10 months ago
2
Rename the Linux artefact output
#310
runlevel5
closed
9 months ago
2
Add comments to combined 'this_and_that' values in shaders
#309
res2k
closed
10 months ago
0
Add more entity shell types
#308
res2k
closed
10 months ago
0
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