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First of all what an *incredible* gift this tool is. Very excited to hopefully use it to create new haptics for all of [Blackbox](blackboxpuzzles.com)'s SFX. My sound engineer and I have been wonderin…
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For the original 0.0.1 release, I took some pieces of the header artwork and used them for the icons that are supposed to be provided. They're not horrible, but we could definitely do a lot better. …
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https://github.com/w3ctag/obsoletion/issues/7 raises the concern that the current [implementation report](https://w3c.github.io/test-results/vibration/20141118.html) shows that Firefox supports the AP…
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![image](https://user-images.githubusercontent.com/1837913/146287234-1f99252a-a3a5-4382-bfac-90d345ba93d5.png)
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its like it isnt recognizing the plugin
The blueprints compile fine though
Also…
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especially since new hardware version (dualPanto ember) uses asymmetric linkages we really need a jacobian representation of the render-space to accurately render haptics.
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sound design considerations for vests:
shift frequencies down from HF to low frequency that works with the haptics
convolution? FFT?
maybe the range is 20hz to 200hz
probably we will also need t…
jmej updated
4 months ago
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`GamepadHand`, `GamepadPose`, `pose`, and `hand` in https://w3c.github.io/gamepad/extensions.html were only used for WebVR, which is deprecated in favor of WebXR where this functionality is addressed …
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## Introduction
In today's device ecosystem, there are several types of haptic-enabled surfaces:
* In-built haptic engines (i.e. mobile devices)
* Laptop/external touchpads
* Game/XR controlle…
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The current haptic is a very old school 50ms vibrate call which is very buzzy and doesn't feel good and I'd argue will encourage people to turn haptics off. There is however, a haptic constant that yo…
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#### Your system information
* Steam client version: 1721173382
* SteamOS version: 3.5.19
* Opted into Steam client beta?: [Yes/No] Yes but rolled back to Stable afterwards
* Opted into SteamOS …