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X14SSEI-H-LP/120VAC-ORE)","id":"179867","isphantom":"F","itemid":"351-1104"}, but it failed!
Tried to read component {"links":[],"custitem_ore3d_finishtype":"8","custitem_ore3d_hexcode":"#FF4324","cus…
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Para trabajar en Java necesitamos de varias bibliotecas entre lo más importante están las enfocadas al desarrollo de videojuego. Las propuestas ahorita son:
1. [libGDX](https://libgdx.com/). La opció…
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### Checklist
- [X] I searched exising issues and no one else requests similar feature.
- [X] I think that 25%+ users are positive towards this feature.
### Describe the feature
带有放大复位等功能
参考pdfvie…
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Following the direction [here](https://isopret.readthedocs.io/en/latest/setup.html), I downloaded [this precompiled jar file](https://github.com/TheJacksonLaboratory/isopret/releases/download/0.9.20/i…
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For my (Ms.) Pac-Man game implementation, I use a 3D model created using Blender 2.92 (by some nice guy, not by myself) and exported into OBJ format. See here:
https://github.com/armin-reichert/pac…
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> Edited by @yushijinhun : **因为 EXE 版 HMCL 打包方式较为特殊,所以可能会引起杀软误报。如果你的 HMCL 是通过官方渠道下载的,则不必担心安全问题。你可以将 HMCL 添加到杀软白名单,或下载不会引起误报的 JAR 版 HMCL。**
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> 此问题已被确认,请不要再向此 Issue 添加扫毒报告。我们正在寻找解决误报问题的方法。
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Is it possible to directly use the gl context of Javafx and support shaders. This allows you to create a 3D game engine based on Javafx
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Would it be possible to add `.tsv` extension? I know that currently TAB separated files with `.txt` extension are supported, so it is convenience/UX feature request. If at all possible I would appreci…
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### Basic information
* My operating system and version: Siduction (Debian sid, Gnome on Wayland)
* My MZmine version: 3.3.0 from deb package
### What happened
Show 3D-Plot -> Dialoglogbox s…