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In shaders/common/scatterSkyP.hlsl there are 2 lines of code which don't do anything.
float4 nightSkyColor = texCUBE( nightSky, -In.v3Direction );
nightSkyColor = lerp( nightColor, nightSkyColo…
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### Describe the bug?
The following blend modes do not work as intended on PBS_Lerp Metallic:
- Alpha
- Transparent
- Additive
- Multiply
- Cutout
### To Reproduce
Create a PBS_Lerp_Meta…
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Description:
go.animate with any rotation will be interpolated as just values, making the transition often very odd. Basically pointless to have the ability to animate rotations if they don't slerp.
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### Describe the bug?
When a `FingerPoseReferenceSource` is added as a source for the `LocomotionAnimationConfiguration`, and then assigned from the bipedal rig, fingers will start spinning uncontrol…
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I was testing the Dynamic Cubemap feature and ran into a problem where the color of the included 1x1 cubemaps were not being applied to the dynamic, generated cubemaps.
This is the Aetherial shiel…
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Lerping hook for simple transitions. Properties would be initial number, final number, duration, ease method.
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### Quick summary
The on-screen keyboard does not support (horizontal) text scrolling.
Considering that some games (namely LittleBigPlanet) allow you to put in lots of text, this is very bad since y…
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User preferences should contain things like mouse sensitivity and camera lerp factor.
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When driving the boat seems to wildly change speeds. It would be good to lerp the speed to make it feel smoother.
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Ideally all of the values would go through the 1 private method that lerps on its own and gets the colour back out. The total damage probably has a different threshold for what would be considered "re…