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doodlum
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skyrim-community-shaders
SKSE core plugin for community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
GNU General Public License v3.0
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build: remove duplicate magic-enum vcpkg dependency
#505
Dasinhoo
closed
19 hours ago
0
feat: DLSSG frame generation
#504
doodlum
opened
19 hours ago
0
fix: Specify magic-enum port version in vcpkg.json
#503
ThePagi
closed
19 hours ago
0
feat(VR): enable SSR
#502
alandtse
opened
2 days ago
0
fix(VR): fix missing snow hook
#501
alandtse
closed
3 days ago
0
fix: fixed pbr decals texture set parameters application.
#500
Jonahex
closed
4 days ago
0
fix: fixes for subsurface and projected material in pbr
#499
Jonahex
closed
5 days ago
0
fix: fix shadow banding artifacts at large distances
#498
alandtse
closed
10 hours ago
1
chore: merge dev into fidelityfx branch
#497
doodlum
closed
6 days ago
0
fix: fixed crash on meshes with kVertexLighting flag enabled.
#496
Jonahex
closed
6 days ago
0
fix: too noisy shadows
#495
doodlum
closed
1 week ago
0
feat: do tonemapping in gamma space
#494
doodlum
closed
1 week ago
0
chore: less hue preservation in tonemapping
#493
doodlum
closed
1 week ago
0
fix: texture set and material object configs not applying in some cases.
#492
Jonahex
closed
1 week ago
0
feat: Height blending toggle, parallax shadows edits
#491
ThePagi
closed
10 hours ago
0
feat: material object editor and more.
#490
Jonahex
closed
1 week ago
0
feat: pbr replacement for default land texture.
#489
Jonahex
closed
1 week ago
0
refactor: use dynamic resolution helper
#487
alandtse
closed
1 week ago
0
fix(VR): fix utility shader shadows with upscaler
#486
alandtse
closed
1 week ago
0
fix: adaptation black screen fix
#485
doodlum
closed
1 week ago
0
revert: "fix: potential black screen fix"
#484
doodlum
closed
1 week ago
0
feat: removed separate SSS buffer
#483
doodlum
closed
1 week ago
0
fix(VR): fix issues due to wrong variable name
#482
alandtse
closed
1 week ago
0
Failed to compile shader: Data/Shaders/OBBOcclusionTesting.hlsl does not exist
#481
alandtse
opened
1 week ago
0
Unknown variable name BlurOffsets
#480
alandtse
opened
1 week ago
0
fix: HDR tonemapping errors
#479
doodlum
closed
1 week ago
0
refactor: Lin2sRGB changed to LinearToGamma etc.
#478
doodlum
closed
1 week ago
0
fix(VR): fix ghosting for water
#477
alandtse
closed
1 week ago
0
VR: Upscaler Issues
#476
LevoMudo
closed
1 week ago
3
perf: reduce default compilerThreads
#475
alandtse
closed
1 week ago
1
feat: water optimisation, skylighting, fixes
#474
doodlum
closed
1 week ago
0
CTD happening when encountering certain meshes
#473
matm-git
closed
6 days ago
2
fix(VR): fix flickering of non-PBR assets
#472
alandtse
closed
1 week ago
0
feat: improved contrast function
#471
doodlum
closed
1 week ago
0
PBR texture LandscapeDirt02 is not picked
#470
matm-git
closed
1 week ago
3
Shader compilation maximized system resources causing crashes and unresponsiveness of the system
#469
matm-git
closed
1 week ago
1
VR: Night sky issue
#468
matm-git
opened
1 week ago
6
feat: linear water composite
#467
doodlum
closed
1 week ago
0
fix: black reflections
#466
doodlum
closed
1 week ago
0
fix: potential black screen fix
#465
doodlum
closed
1 week ago
0
fix: kill management thread on stop
#464
alandtse
closed
1 week ago
0
feat(VR): add ImageSpace shaders
#463
alandtse
closed
1 week ago
0
feat: in-game editor for pbr land texture parameters.
#462
Jonahex
closed
1 week ago
0
fix: pbr landscape scale and height blending
#461
ThePagi
closed
1 week ago
0
fix: fixed black face in race menu.
#460
Jonahex
closed
1 week ago
0
fix: ISHDR on flat
#459
doodlum
closed
1 week ago
0
feat: VR support for ISHDR and ISSAOComposite.
#458
Jonahex
closed
2 weeks ago
0
fix(VR): fix ctd when enabling imageshaders
#457
alandtse
closed
2 weeks ago
0
feat: linear water lighting and LOD lighting fixed
#456
doodlum
closed
1 week ago
0
fix: water parallax and improved performance
#455
doodlum
closed
2 weeks ago
0
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