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doodlum
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skyrim-community-shaders
Community-driven advanced graphics modifications for AE, SE and VR. Also fixes bugs and improves performance.
GNU General Public License v3.0
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fix: sky motion vectors
#752
doodlum
closed
1 week ago
0
fix: fixes for pbr land crashes in vr.
#751
Jonahex
closed
1 week ago
0
chore: sss menu text tweaks
#750
doodlum
closed
1 week ago
0
chore: remove unused llf flags
#749
doodlum
closed
1 week ago
0
chore: update rainfx branch
#748
doodlum
closed
1 week ago
0
feat: po3 light placer support
#747
doodlum
closed
2 weeks ago
0
fix: effect shader lights
#746
doodlum
closed
2 weeks ago
0
feat: fixed vanilla ssr
#745
doodlum
closed
2 weeks ago
0
feat: better rain fx
#744
doodlum
closed
1 week ago
0
feat: effect shadows improvements
#743
doodlum
closed
2 weeks ago
0
fix: whiterun water flows invisible
#742
doodlum
closed
2 weeks ago
0
fix: grass point lights
#741
doodlum
closed
2 weeks ago
0
fix: bias AA against rain
#740
doodlum
closed
2 weeks ago
0
fix: particle light radius
#739
doodlum
closed
2 weeks ago
0
fix: water brightness
#738
doodlum
closed
2 weeks ago
0
feat: remove added tonemapping, per-channel vanilla
#737
doodlum
closed
2 weeks ago
0
fix: corrupt lightFlags
#736
doodlum
closed
2 weeks ago
0
feat: add incompatibility check for PrivateProfileRedirector < 0.6.2
#735
FlayaN
closed
2 weeks ago
0
feat: unified tree lod shading
#734
doodlum
closed
2 weeks ago
0
feat: water composite rewrite
#733
doodlum
closed
2 weeks ago
0
VR water refraction is incorrect
#732
fists
closed
1 week ago
0
fix: lighting fixes
#731
doodlum
closed
2 weeks ago
0
fix: fix rungrass not compiling with skylighting
#730
mrslanddrops
closed
2 weeks ago
1
fix: character lighting flickering
#729
doodlum
closed
2 weeks ago
0
fix: force disable "improved" snow shader
#728
doodlum
closed
2 weeks ago
0
chore: less intense ao
#727
doodlum
closed
2 weeks ago
0
chore: further effect shader tweaks
#726
doodlum
closed
2 weeks ago
0
chore: effect shader improvements
#725
doodlum
closed
2 weeks ago
0
fix: remove effect shader testing logging
#724
doodlum
closed
2 weeks ago
0
fix: remove shadow bias changes
#723
doodlum
closed
2 weeks ago
0
chore: increase skylighting resolution and range
#722
Pentalimbed
closed
2 weeks ago
0
refactor: fake enums for PBR
#721
doodlum
closed
2 weeks ago
0
chore: use vanilla contrast
#720
doodlum
closed
2 weeks ago
0
fix(UI): change missing feature ini color
#719
FlayaN
closed
3 weeks ago
0
fix: minor shader fixes
#718
doodlum
closed
3 weeks ago
0
fix: pbr grass compile
#717
doodlum
closed
3 weeks ago
0
feat: grass updates
#716
doodlum
closed
3 weeks ago
0
fix: alpha testing
#715
doodlum
closed
3 weeks ago
0
fix: remove redundant calculation in terrain shadow
#714
Pentalimbed
closed
3 weeks ago
0
feat: add missing pbr permutations for pre-compilation
#713
Jonahex
closed
3 weeks ago
0
feat(UI): add gpu memory usage to menu footer
#712
FlayaN
closed
3 weeks ago
1
VR eye desync bugs with CS 1.0.0 FC3
#711
host80
closed
2 weeks ago
2
fix: bump required vr addresslib version
#710
FlayaN
closed
4 weeks ago
0
feat: new grass shading model
#709
doodlum
closed
4 weeks ago
2
fix: light clustering issues
#708
doodlum
closed
4 weeks ago
0
Using PBR landscape textures leads to CTD in VR
#707
matm-git
closed
1 week ago
0
chore: increase lights per cluster
#706
doodlum
closed
1 month ago
0
fix: disable unmodified imagespace shader replacement
#705
doodlum
closed
1 month ago
0
refactor: shader flags
#704
doodlum
closed
1 month ago
0
fix: default constant buffers to dynamic
#703
doodlum
closed
1 month ago
0
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