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## Describe your suggestion
When A* expands a node it is guaranteed for this node to not change anymore, which means that at the time of calculating a movement, the information about the previous mov…
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Greetings,
I'm looking to use the Editor in a dialog, and listen for cmd + enter to save some mouse movement. I tried adding a listener on keydown, which worked, but apparently blows away whatever …
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Death Grip: Looking at other 1st level movement/control type spells, the range is probably a bit too big.
Suggestion: Make the range 30 feet. Potentially add upcasting for additional range, but I’d d…
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## Behavior
https://github.com/user-attachments/assets/561d0e70-f53c-4b42-ac7a-15e9d675285b
My current parameters in-engine are:
version: `^0.30.0-alpha.964`
```ts
physics: {
arcade:…
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When you're playing on a server, sometimes you can notice rubber band warps when you land from a dodge. Here is a video showcasing the issue, notice the warping of the last dodge landing:
https://g…
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Description: When a token is cloned, instead of the clone inheriting the token art from its parent, replace its art with a specified file.
Potentially useful for encounters where you want to mirro…
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when using a mouse with low DPI (100 was used for the attached video) in first person camera, camera movement appears jittery as if it is constrained to a grid of potential points
https://cdn.discord…
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Hi @/all Would like some feedback for the items below.
Just a quick update on how the portfolio section will potentially look like. (desktop and mobile view)
Also if you have any of your recent wor…
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control based shortcuts don't seem to work as expected:
"
Just trying the emacs mode.. But didn't seem to work
I tried:
* cursor movements ^b ^f ^n ^p ^a ^e
* cut to end of like ^k
* I-sear…
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The main issue being reported, is that the navigation class `Navigation_UnityNavMesh` currently hardcodes the naming of the string-parameters used to match the for forwards/sidewards exposed by the A…