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# Compatibility Report
- Name of the game with compatibility issues: Killing Floor 2
- Steam AppID of the game: 232090
## System Information
- GPU: GTX 960M
- Driver/LLVM version: nvidia 396.54…
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When running make_pastix.sh, I am receiving the following error:
```
-- Configuring done
-- Generating done
-- Build files have been written to: /home/feacluster/PaStiX/pastix_src/build
sopalin…
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Nothing overly complecated.
Be nice to have toggles for LatencyFlex 1 and 2 (2 is being developed but does work).
For it to work there is just the need to symlink/copy the correct files to locati…
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I try to build dnnl with gpu engine from source , [Requirements for Building from Source](https://github.com/oneapi-src/oneDNN#gpu-engine)
It needs DPC++, TBB, cuDNN, cuBLAS.
The others are already …
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#### Problem:
With two side by side sortables there is strange ghosting behaviour that happens only on Chrome when display scaling is set to something other than 100%. The jsbin was screencaptured …
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https://prnt.sc/129h3ok
my computer screen goes black for a few seconds, it returns with this error, and soon it shows a message
GPU CRASH ERROR
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### Checklist
- [X] I have searched related issues but cannot get the expected help.
- [X] 2. I have read the [FAQ documentation](https://github.com/open-mmlab/mmdeploy/tree/main/docs/en/faq.md) b…
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Thank you for your work.
I am trying to quantize the MiDaS DPT_Large model into INT 8 quantization.
I have searched through github and googled, and asked bing if there is any one liner code to q…
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### 🐛 Describe the bug
```python
import torch
from torch.nn.attention.flex_attention import flex_attention, create_block_mask
flex_attention = torch.compile(flex_attention)
attn_mask = torch.…
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```julia
using Reactant
Reactant.set_default_backend("gpu")
w = rand(Float32, 2, 2);
x = rand(Float32, 2, 4);
x_ra = Reactant.to_rarray(x);
w_ra = Reactant.to_rarray(w);
fn(w, x) = tanh.(w * x)
a…