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Since UE4 is transitioning to Chaos Physics which, in my opinion, look much more basic compared to all the new features of PhysX 5.1, would it be possible for Nvidia to have a PhysX 5.1 UE4 custom bra…
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### Is there an existing enhancement request for this?
- [X] I have searched the existing feature requests
### Description
Slam algo
### Additional Information
_No response_
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Hey, so it's been almost a year since PhysX 4.1, and complete radio silence since then. I'm sure lots of optimizations and bug fixes have added up over this time. Wouldn't it be nice to see another up…
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Currently the polygon winding order in the USD file is left-handed, which is Houdini's default. While this is compliant with the USD spec, switching to right-handed orientation might cause fewer issue…
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**Your Godot version:**
4.0.2
**Issue description:**
It's supposedly possible to achieve proper skin/hair look with built-in materials and shaders. The problem is, next to no one knows how to do …
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I am trying to reproduce the tutorial of Defect Detection Model: [Playlist | SERIES - Replicator 1.10 Workflow Tutorial | NVIDIA On-Demand](https://www.nvidia.com/en-us/on-demand/playlist/playList-827…
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Hi, I’m currently using the FrankaCubeLift environment from `omni.isaac.lab_tasks.manager_based.manipulation.lift` for my experiments.
To utilize a camera attached to the end-effector, I modified t…
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The USD file I imported into the environment is not affected by gravity, even though it has mass and is defined to be subject to gravity. I can also see that the default configuration of the environme…
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Hi, the current omniverse only works with both versions 2023.2.1 and 4.1, what problems does the new version of omniverse cause? Or the nvidia website doesn't have 2022.1.1, so how can I download the …
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Dear Developers in NVIDIA:
Thank you for your impressive work on this repository!
I'm launching a transfer learning research program in robotics. In the program, I should train policies in env…