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I've been working on this code base for quite a while, but I have still yet to see a working example. I've played with calculating the loss function differently, all sorts of hyperparameters, and diff…
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I have built a VR application similar to [WebVR-Vive-Dragging](https://threejs.org/examples/#webvr_vive_dragging) that allows to interact with numerous 3d objects using VR controllers. This means that…
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Hello, I'm trying to install OpenGR using the guid [here](https://storm-irit.github.io/OpenGR/a00002.html#library), unfortunately I get error you can see my terminal results below, I'm using Mac OS Ca…
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- [x] Read from the Entwine catalog using PDAL Pipeline
- [x] Triangulate using GT Delaunay
- [x] Rasterize the mesh
NOTE: we don't worry about performance for now.
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Originally on https://gist.github.com/antonfirsov/5ae8f3db1c455baec388b84d52f22e5f
# ImageSharp - performance issues, and topics for review
## 1. Already discussed, having consensus:
#### Par…
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Using the last Jetson and Jetpack, I was not able to install Open3D.
I hope you realize it is the best platform to built a nomad system..
But it does not work whith Open3D..
using http://www.open3…
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Hello,
I was using one of the previous version of this library and everything was working very nice.
I was trying to build and run the newest version, however i have problem to build it.
I am …
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Hello. We have begun the process of deciding whether or not to use AMReX in another project of mine. I am curious if there are any resources showcasing AMReX and its core performance qualities, such a…
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This is a feature idea.
The concept is simple: load the whole Three.js library inside a worker, make a scene as normal, then instead of rendering to a `WebGLRenderer`, one just renders to a `WebGLW…
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The downside is that `pcl::isFinite` is not actually implemented for a couple of types. It requires a type-trait/meta-programming magic, in order to avoid having to define the method explicitly to all…