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## Hackathon Idea
A Godot template project for [OpenAI Gym](https://github.com/openai/gym) using only .NET machine learning framework(s)
### Your name
- Jim (aka GeorgeFFM at Discord)
- She…
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I am trying to use the Gym Mujoco Environments as per documentation. This is the code that I have copy/pasted from the official Gym Documentation but I am getting the following error
![Screensh…
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Hi,
I've implemented Model Predictive Path Integral (MPPI, Williams et al., 2017) in Python with the OpenAI Gym environment "pendulum" [1]. Perhaps you are interested in referencing this implementa…
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After installing gym using the command `pip install 'gym[all]'` , while running the python file , I amgetting an error of ' no module named gym
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Hi, thanks for the great repository. Is there functionality for testing on custom-user defined envs? If so, how do we do it?
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Hi,
This looks great. How would you go about and adapt this to Open AI Gym for example?
Can you please provide a set of places where changes have to be made?
How Generic is the code to adapt to any…
pranv updated
8 years ago
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In many places in the code, there's a hardwired expectation that the environment will either be from ALE, or else it will be from some other type of video game. This limits the usefulness of the RL al…
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Is this implementation suitable for Large action spaces? Like 1000s of possible actions?
Also, can this be modified to make it work with the problem I am trying to solve? I would like to use this impl…
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Please, I have the following issue while trying to run main_dueling_ddqn.py
![essue](https://user-images.githubusercontent.com/58139310/144785226-5b7ee8b4-a0a6-40e5-aa13-45bca66595fe.PNG)
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Write an interface for our environment, that conveniently returns its state, knows which actions you can perform, maybe even automatically starts a headless Unity enviroment, ...