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I am testing on both android 10.0 and on linux and couldn't get to hear any audio from this library, tried both asset and url sources, multiple ways, but always same problem.
**Full Description**
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Windows 11x64, SDL_mixer version 2.6.3.
`Mix_OpenAudio` called with frequency = 44100, format = AUDIO_S16SYS, channels= 2, chunksize = 1024.
If I call `Mix_SetPanning` with a value of `193` or hig…
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I built the program on arch linux using the latest sdl2 and sdl2_image. Everything built fine; no warnings or anything. The program itself runs great, there doesn't seem to be any issues. However, the…
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**To Reproduce**
Steps to reproduce the behavior:
1.git clone https://github.com/sam-astro/Astro8-Computer
2. cd Astro8-Computer/Astro8-Emulator/linux-build
4. cmake ..
5. make
```
[ 50%] Linki…
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# Overview
| | package | i586 | x86_64 | notes | resolution |
| --- | --- | --- | --- | --- | --- |
| --- | games/advancemame | --- | --- | race condition | Fixed in Urchlay Branch https://git.sl…
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**Edit:** is this the expected behaviour? Perhaps there is no audio output mapped for the Qemu example nor the Linux host system when running run scenarios?
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Having played around with SDL ren…
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(Just thinking out loud, this isn't locked down at all yet.)
Big Audio changes:
- Remove the 1.2 API (no more SDL_OpenAudio and things that implicitly act on device id 1, there will just be the …
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Hi, I got a error when run your program.
> unable to initialize SDL_mixer
> 3
My os is ubuntu 16.04 64 bit
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**[Original report](https://bitbucket.org/mpyne/game-music-emu/issues/3) by Daniël Polders (Bitbucket: [zigurana](https://bitbucket.org/zigurana), GitHub: [zigurana](https://github.com/zigurana)).**
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I couldn't find any documentation about this. Can anyone help me?
```
if (SDL_Init(SDL_INIT_AUDIO) < 0) return -1;
if( Mix_OpenAudio( 48000, MIX_DEFAULT_FORMAT, 2, 4096 ) == -1 ) return -…