-
You blew me away, Toby! I was planning to spend my summer on improving the LDRImporter, and now you show up with something way better than I could ever hope to achieve. Your importer tackles mpd model…
-
The Bevy renderer should be able to instance entities that share a subset of the same properties.
-
**Strata Source** has a lot of **features** like:
DX11 support
PBR shading
CSM like in CS:GO
Steam Audio
Code updated to C++ 20
Increased compilers limits
Better texture shadows
Better lightin…
-
Just wanted to say I was surprised when I saw this repo!
I really hope to see it progress in the future!
You are not the only one who has a love for this game. I am currently working on an open so…
-
I'm not yet sure of the cause of this visual discontinuity, whether it's in the MaterialX graph for OpenPBR or perhaps in the real-time approximation of the MaterialX Physically Based Shading nodes, s…
-
**Describe the bug**
When an Appearance has both a Material with a diffuseColor and an ImageTexture with RGB(A) components, the [diffuseColor should be ignored](https://www.web3d.org/documents/specif…
-
### Describe the Underlying Issue
It would be extremely convenient if we had a means for seamlessly moving content to and from blender.
### To Reproduce
_No response_
### Expected Behavior
There …
-
The JSON API includes the `requires_python` metadata for each package. If that were included, more packages would be marked as ready for 3.10 (for example).
As one data point, pip will happily ins…
-
## Summary
## System configuration
System information:
OS: Windows-10
CPU: AMD64 Family 23 Model 96 Stepping 1, AuthenticAMD
GPU: NVIDIA GeForce RTX 2060 with Max-Q De…
-
I'm not sure if this is intentional or not because you replaced almost all albedo textures with their default except for `grass_block_side.png`. If this was not your intention then this is what it loo…