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SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…
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Official entries not in GSC:
```
1 US - A-M/Legend of Zelda, The - Ocarina of Time - Master Quest (USA) (GameCube).z64
1 US - A-M/Lode Runner 3-D (USA).z64
2 Europe - A-Z/007 - The World Is Not En…
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SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…
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Salamu alaykum friends of the penguin,
This solution is for special case vkd3d freezes and crashes, reported by a minority of amd gpu users [here](https://github.com/ValveSoftware/Proton/issues/706…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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These NES dumps' hashes (as given by `sha1sum`) are not found by `Database.CheckDatabase` or `BootGodDb.Identify`. It's possible some are matched by the further checks in `NES.Init`—this hasn't been c…
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SELECT
d.id,
d.name AS original_name,
d.created_date,
d.updated_date,
SUM(CASE WHEN dm.games > IFNULL(odm.games, 0) THEN 1 ELSE 0 EN…
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I'm reluctant to call this an issue but I was unable to reach out in an other way. I wanted to ask if there are plans to write any queries locals.scm/highlight.scm/indents.scm
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SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…
-
SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…