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The task is to implement a geometry generation for a decal, allowing a rectangular quad to be placed on a mesh (or an array of meshes), with wrapping around. Something similar to this: http://blog.wol…
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I downloaded the prebuilt binary for Windows without Gurobi. Running this series of steps in the gui produces an output OBJ file with roughly 4x the number of faces as the input OBJ:
* Load Mesh…
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`dev` is a current active working branch for Tydra https://github.com/syoyo/tinyusdz/tree/dev/src/tydra , especially OpenGL/Vulkan friendly data structure conversion.
Tydra provdes a handy logic t…
syoyo updated
2 weeks ago
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The following snippet tries to assemble the simplest linear form with Quadrature elements on a quadrilateral mesh, throwing `ValueError: Mismatch of quadrature points!`:
```python
from firedrake imp…
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```
What steps will reproduce the problem?
1. create ribbon triangle from quad
2. number of triangle too large
Need to double check the creation of a mesh triangle from array of quad
```
Original i…
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```
Some features (such as boundary layers in flows) are better resolved using
quadrilateral elements. We need a function which takes a triangular mesh,
inserts new mesh points into the center of grav…
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```r
library(quadmesh)
library(raster)
## dummy raster
rr
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We triangulate 3do meshes before display. This causes texture distortion on quads that are trapezium shaped.
Some options:
1. render GL_QUADS (deprecated) and hope they interpolate as expected
1.…
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Reflective items:
- [ ] ~~Snowmobile windshield (O_SKIDOO_FAST = 13, O_SKIDOO_ARMED = 51, mesh 0)~~ **See info below**
- [ ] Rolling wheel blades (O_SPINNING_BLADE = 80, quads only not triangles, m…
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Currently, as of figura `v0.1.0-rc.14+1.19.2`, Figura does not correctly render the ragdolls from physics mod. Instead of the avatar ragdolling, it does the default entity death animation of tilting s…