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I am opening this ticket to suggest two improvements on the current CMake implementation.
1) Current CMake does not preserve the include directory structure on install
2) When using the CMake RP3D…
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I'm trying to detect collisions between certain objects using a class that extends `EventListener`. I pass an ID of an object into the `mUserData` variable when creating a `ProxyShape`.
Each frame…
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Hi All,
Being new to ReactPhysics3d (but not to dev, C++ since 1992), I tried to create a simple dynamic body with two collision shapes (to simple rectangles). Then I apply every 1/100 sec two forc…
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I have a bunch of simulations that should all run in isolation. I have it working on a single thread, updating each simulation one after the other.
I'm hoping to move simulations to their own threads…
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Hi, thanks for the great work.
I struggle and can't find how to rotate a collision body, it's indeed pretty unclear how to rotate from a Quaternion.
I would like to rotate left or right around …
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hello!
1. How Can I implement OnCollisionEnter(), OnCollisionExit(); OnCollisionStay(), OnTriggerEnter(), OnTriggerExit(); OnTriggerStay() as the same with unity3d?
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Why there are 2 kinds of Vector3(rp3d::Vector3 and openglframework::Vector3), any convinient way to transform? or how to do dot product between 2 kinds of vector?
Currently, what I am doing is ma…
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I wonder if there is a way to find the exact (linear) velocity of a point of a body, point which is not the COG. This because I think the COG of the rotating body is not on the rotation axis (in my pa…
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My thought is to build as a dll for Unity to obtain some useful functions to do the collision detentions. Can this work? Could you please give me some guides to this? Thank you very much!
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Physics is critical to realistic interactions, and the heart of MR UI!
Looking to integrate Bullet (https://pybullet.org/wordpress/) as a core component of StereoKit. Bullet looks like one of the b…