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Since major/minor versions match, I believe this is supposed to be interoperable with Ruby?
`puts Marshal.dump(['test']).bytes.inspect`
Ruby 2.2.1
`[4, 8, 91, 6, 73, 34, 9, 116, 101, 115, 116, 6, 5…
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The "Back us in Kickstarter" text is scrunched up in the RGSS version of Vidar. Running in JRGSS on OS X Yosemite it is cut off.
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I just noticed that escaping battle auto-clears ALL states via calling `clear_states`
``` ruby
#--------------------------------------------------------------------------
# * Escape
#----------…
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So I've started porting a game that has been made with RPG Maker VX Ace from what i can tell. I now ran into a crash related to Input.press?()
Now I know that VX Ace has switched to symbols for butto…
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I am studying the method of Graphics.transition(duration, filename, vague) in RGSS, and didn't know how it works especially the argument of vague. And then I find it seems to be simple from this proje…
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The 'Graphics' and 'Audio' module will each have to implement their respective reset functions, putting them back into the state they were in right after creation.
The console will probably end up be…
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I believe Last Scenario uses the RPG Maker XP.
When I try to play it with mkxp I get this:
> ruby:1:in `eval': Section007:289: syntax error, unexpected ( arg, expecting keyword_do or '{' or '('
> ...…
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Here's what outdoor maps look like:
![alt](http://i.imgur.com/OziOIhi.png)
While indoor maps seem to render fine.
The console outputs tons of these:
```
[GLDEBUG] glTexSubImage2D has generated an …
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https://github.com/taroxd/RGSS/tree/master/RGSS3
难道是VA自带脚本的一个备份?╰( ̄▽ ̄)╮
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It isn't that the commands aren't present. But their function was to retrieve the data contents is not present. You can try this statement within the Spriteset_Map class to see my point:
p $game_ma…