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- [x] Correct integration with `bevy_app`, ensuring that most `miniquad` logic stays on the main thread. Using [`NonSendResources`](https://bevy-cheatbook.github.io/programming/non-send.html) where ne…
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I'm getting an error when trying to compile. My code is basically [part 2b](http://tomassedovic.github.io/roguelike-tutorial/part-2b-map.rs.txt), [here](https://gist.github.com/3113be80c543bdd4725be58…
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So I just want to open this to discuss potential ways to streamline the process of editing the newsletter, and maybe analyze things that can be done better on the WG side as well.
1. Try to automat…
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It is possible with a loader to emulate the key feature of KHR_debug, calling a registered callback when an error occurs. This would mainly be done by generating a wrapper around each GL function that…
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i'm learning OpenGL and there's a lot of modern opengl functions/features that i would like to try like DSA or MultiDraw or Indirect rendering. but glow doesn't have most of these functions yet.
b…
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Sometimes, not quite clear under what conditions, clicking buttons doesn't work as expected. The input area is higher up on screen than the displayed area. I observed it myself once and it was also re…
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cc @broesamle @ashleygwilliams @steveklabnik @johannhof @hannelita
plus a few people, whose GitHub handles I don't know.
Please post your impressions of the RustBrigde workshop at RustFest today. Ev…
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To see this jitter, you should circle around an object, while looking at it.
https://user-images.githubusercontent.com/36535717/148587270-7ee79778-63eb-4db7-9a08-513404ccff83.mp4
Maybe it is not…
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Would be nice if someone take an initiative to implement a render agnostic, widget agnostic and layout model agnostic library that will be responsible to just compute geometry of some abstract set of …
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Last time I rewrote the FSM and gamestate modules I represented them as directed graphs. Im not a huge fan of how they ended up. Specifically I've grown to like modules to be "self contained". The ult…