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This is more a question, rather than a full feature request. I want to know if something like on these videos will be possible to implement: https://www.youtube.com/watch?v=egm9QdKdQtM Or maybe even s…
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We have a section of a blueprint like this:
```yaml
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handle: paywall_inactive
field:
type: toggle
display: Inactive
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handle: paywall_inactive_from
field:
type: date
…
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## Bug Description
We've added a custom Bard Button that works similar to your Link Button. The only difference is that it builds an internal link to an entry.
```
schema() {
return …
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Since we're getting memory access crashes like crazy, (0xc0000005) and there seems to be no official solution, try a 64 bit build and see if that changes anything.
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Just tracking some work items for various Cask updates. May add extra items as needed.
Free for anyone to work on, but will assign myself to look into them when I have time.
Not including SHA chec…
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While attempting to play on sourga.me. Ater the game loads and is ready to play, the game locks up. I can hit Escape to release the mouse. The browser itself is still responding, just no response in-…
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With SDL_image 2.6.0, not all png types are supported, as greyscale images fail to load with stb_image.
Example images that fail:
`16levelstriping.png: PNG image data, 512 x 512, 4-bit…
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`keyword_fullscreen_window` `resolution_fixed` `type_bug` | by Dekker3D
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Setting a git build to fullscreen mode in Ubuntu 11.04, running Gnome 2, still has the game running in windowed mode…
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Do you? If there was one, it would be amazing! I have been a big sauer fan for a while and if you had sauerbraten powered by tesseract like the video, it would be the ultimate videogame.
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Now that Godot includes [a wireframe mode for the 3D viewport](https://user-images.githubusercontent.com/180032/30556362-e57c2336-9caa-11e7-859c-008b9f82f994.png), more viewport rendering modes could …