-
```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
-
적당한 씬 그래프 만들어주세요.
오브젝트 기준의 cpp 수준에서 다루는 내용일 것 같습니다.
-
Index returned from `Arena` should not be used in `Arena`, but we dont use generics in index, so such type constraint not exist. To enforce compiletime check better we can add generics in index: Arena…
-
@TrevorSundberg This work is epic! Are there any plans to integrate with SceneGraph? Is that even possible? I am starting on a Roku project soon and would really enjoy not writing BrightScript. Is the…
-
1. i've noticed the fps of twgl demos are higher
compared to lots of threejs demos (on my moto g4 smartphone).
Besides twgl not doing any scenegraph-management, are there any other reasons which …
-
Per f2f with @calderpg-tri:
It's a bit confusing to see `X_PG` in `SceneGraph`-related, when the docs and code sometimes criss-cross between `X_PG` and `X_FG`.
To me, it seems like a generally red…
-
```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
-
```
A simple physics engine would make it easier to make fancy animations. How
to integrate it with the scenegraph is a bit of a mystery.
CanvasNode#usePhysics, maybe.
Could start with a crap parti…
-
While the `_brs_.mockComponent` interface allows not-yet-implemented *brightscript components* to be mocked out, it doesn't currently support mocking of custom *scenegraph components* that are normall…
-
An error has occured while rendering the contents of a tile.
ClearCanvas.ImageViewer.Rendering.RenderingException: An exception was thrown in the rendering pipeline. ---> System.NotSupportedException:…