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I will open this issue to discuss what am I working currently on and if there is someone who wants to contribute, please post here before starting.
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Hi,
I've been testing both engines lately and both have almost the same API (porting cide fron xygine to crogine is basically copy pasting).
Development on Xygine seems yo have been stopped. Are Yo…
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When going over #37, one of the `Draw` member functions could be marked `const` (`House::Draw`), but the others couldn't. It _might_ be worth investigating whether the others could be moved over also.…
msbit updated
3 years ago
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So I've seen some games use `SpriteBatch` for particles at times (or particle like things). While this works it is inefficient because generally the code looks like this:
```
foreach (var e in myem…
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C++ is performant, but game logic should be coded in some scripting language. For example Python, JavaScript or Lua. Hope it won't be custom lang.
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Hi @Hopson97,
First of all this version of Minecraft in one week seems very very good, I congratulate you for this!
I just tried Minetest «mature» version of Minecraft c++ and I'm really disappoin…
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Hi, video seems to be a big part of media effects lately, and I was hoping to propose an official implementation with a simple backend.
I noticed that there was an FFmpeg backend in the works, but …
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As stated in issue #149 from @DemoXinMC
> Additionally, we need to look at ways to provide CI and automated building of the CSFML NuGet package to cover more platforms (Mac OS is the glaring omiss…
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Please have support for ISO keyboards.
I'll send you some examples.
You can look that up, they have an extra key between Z and Left Shift, they have 2 Alts, the right one is called AltGr. They a…
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I have a problem with `AudioEngine.CreateDefault()` trying to find the OpenAL library. (I'm using a Mac)
I think a simple enough fix would be to add `/System/Library/Frameworks/OpenAL.framework/OpenA…