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https://www.shadertoy.com/view/wtSfDK#
I want conver this shader by ShaderMan,but it was wrong,Can you help me? Thank you!!!
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Hello, thanks for the work you put into this project!
I need to write OpenGL 4 shaders, so I can't use ShaderToy! :) Is there a more detailed installation instruction, so I could use it on my Ubunt…
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Is it possible to configure this to accept PulseAudio devices as inputs? I've been trying to get https://www.shadertoy.com/view/lddyzX to run but I'm lost on how to map PulseAudio to iChannel1 in this…
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I could borrow and modify stuff from here https://www.shadertoy.com/browse
Further it should be possible to mix multiple visualizer scenes together, like an audio mixer.
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## Use case
We would like to be able to dynamically load shaders at runtime like https://www.shadertoy.com or https://www.alma.sh/. Currently FragmentProgram only has a static method for loading as…
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For some reason or another, the generated Xcode project seems to add `resources/shadertoy/qt/main.cpp` to the compiled source list for _each_ example. Obviously without Qt, the build will fail:
![phan…
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GLSL ES 3.0 has many additional features.
The original ShaderToy does not support GLSL ES 3.0 either, but it would be great to add it to this wonderful extension.
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Let's maybe keep the most important points of discussion about how we are planning on doing this here for now instead of on discord, so we can use markdown and this doesn't get buried too quickly. Unl…
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Hello,
Πρώτα από όλα είμαι Έλληνας :P , ωραίος και πολύ ωραίο project! :D
Having said and for this message to be readable from other people browsing github, I am trying to port my GLX3 shader based…
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Hi, your code inspired me a lot, but i still wonder how to support round join in meshline?
I have seen a demo https://www.shadertoy.com/view/lts3Df doing this work in fragmentShader, but it requires …