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Hi,
I see that on latest 1.4.4 release we have an new development part with include files and library file, but there is only a "libsolarus.so" file.
Is possible to create other libraries files? i-…
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When creating dialogs, if you create an empty string and try to compare it with another language, the editor crashes, and you can not access that file anymore until manually adding text for that parti…
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Hi, I was testing my scripted Pegasus boots. That script creates a movement on the hero, and the movement is stopped when bad ground (hole, deep water or lava) is detected under the hero. If I run int…
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Make a function hero:start_attack(). By default, pressing the attack command does that.
See http://forum.solarus-games.org/index.php/topic,501.msg2417.html#msg2417
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Dans le donjon 1, les squelettes ont de temps en temps (environ 1 fois sur 10) un comportement étrange : ils disparaissent après le premier mouvement (je pense même après l'animation où ils tournent l…
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_From @Renkineko on August 12, 2015 19:31_
Dans le donjon 1 de zelda_roth_se, les squelettes ont de temps en temps (environ 1 fois sur 10) un comportement étrange : ils disparaissent après le premier…
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Bug report from ZoriaRPG:
A bug that I, and several mates have noticed (on different hardware), is that during area transitions that do not have a cross-fade, there is about a 1.5 second delay, while…
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When a pickable heart appears above a hole, it disappears in the hole before the animation of gentle falling finish. It feels weird.
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in solarus quest editor 1.4.4 we can't add more than 3 tiles for each animated tile, it would be useful to put more than 3 tiles to have realistic animations. see the print screen below.
![sans titre…
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As you can see in this video, projectiles can get stuck on the upper corners. Don't know if it's a new bug due to the newest version or if it's old and happens rarily, but I didn't get this bug during…