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solarus-games
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solarus
This repository was moved to GitLab: https://gitlab.com/solarus-games/solarus
http://www.solarus-games.org
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Add collision mode of "ground" type
#1207
Diarandor
opened
6 years ago
0
Sprite method fade_in not working after calling fade_out
#1206
Diarandor
opened
6 years ago
0
Allow to launch .solarus directly
#1205
stdgregwar
opened
6 years ago
0
Add a method to know if the hero is currently on an active stream
#1204
christopho
opened
6 years ago
1
Updated QuestFiles to use PhysFS 3.0
#1203
stdgregwar
opened
6 years ago
0
fixed scrolling transitions to the same map. closes #924
#1202
stdgregwar
closed
6 years ago
2
Opacity as a drawable property
#1201
stdgregwar
closed
6 years ago
1
Add Lua methods to create shaders from GLSL source
#1200
christopho
opened
6 years ago
0
Separate shader code from shader data file
#1199
christopho
closed
6 years ago
0
Separate shader code from shader data file
#1198
christopho
closed
6 years ago
0
Nouvelle fonction item:set_pickable_by_sword()
#1197
ZeldoRetro
opened
6 years ago
3
Add autosave
#1196
alexgleason
opened
6 years ago
1
Ennemis ne meurent pas vraiment
#1195
Zeldaforce
closed
6 years ago
0
Invalid PNG causes game to crash without an error
#1194
alexgleason
closed
6 years ago
1
Entity still drawn after it was removed
#1193
christopho
closed
6 years ago
0
fixed blend modes broking render to window, added SDL debug safety in…
#1192
stdgregwar
closed
6 years ago
0
Add new events on_map_finished and on_opening_transition_finished
#1191
Diarandor
opened
6 years ago
2
Version independent default shaders
#1190
stdgregwar
closed
6 years ago
0
Fixed camera misdrawn when not at (0,0)
#1189
stdgregwar
closed
6 years ago
0
Intermediate surfaces removal, draw code cleaning.
#1188
stdgregwar
closed
6 years ago
0
Deprecate enemy:on_collision_enemy()
#1187
christopho
opened
6 years ago
0
Héros non ralenti dans les terrains "eau peu profonde" / Speed problem in shallow water
#1186
ZeldoRetro
opened
6 years ago
0
Animation "sword" for shield sprite is wrong
#1185
Diarandor
closed
6 years ago
1
Create multiple playable character
#1184
Akadream
opened
6 years ago
1
Compilation fails on systems without OpenGL 3 or ES
#1183
christopho
closed
6 years ago
0
Game performance drops when lots of sprites are displayed
#1182
christopho
closed
6 years ago
2
enemy:on_custom_attack_received(attack, enemy_sprite) does not allow to call enemy:hurt()
#1181
Diarandor
closed
6 years ago
3
Clearing a surface is too slow
#1180
christopho
closed
6 years ago
1
Problem with the on_restarted method.
#1179
TwilCynder
opened
6 years ago
1
Crash when trying to change pattern of a tile
#1178
PhoenixII54
closed
6 years ago
1
added premultiplied alpha intermediates surfaces
#1177
stdgregwar
closed
6 years ago
0
Sword loading state is stopped if on_custom_attack_received is used
#1176
Diarandor
closed
6 years ago
3
dynamic_tile:set/get_tileset()
#1175
stdgregwar
opened
6 years ago
0
Allow to use multiple tilesets in the same map
#1174
christopho
closed
6 years ago
0
Add method destructible:set_drawn_in_y_order()
#1173
christopho
opened
6 years ago
0
Make sure new api functions are disabled for 1.5 quests
#1172
christopho
opened
6 years ago
0
item:on_ability_used(ability_name) not working with "sword_knowledge"
#1171
Diarandor
opened
6 years ago
1
Add circular movement unit tests
#1170
christopho
opened
6 years ago
0
make shaders run on iOS
#1169
vlag
closed
6 years ago
0
shader multitexturing hot-fix
#1168
stdgregwar
closed
6 years ago
0
Shaders for drawables
#1167
stdgregwar
closed
6 years ago
0
Crystal no longer activates automatically
#1166
christopho
opened
6 years ago
0
Update readme to mention Zelda XD2
#1165
christopho
closed
6 years ago
1
Remove GLM from third-party headers
#1164
christopho
opened
6 years ago
0
Direction sur un mouvement circulaire
#1163
Zeldaforce
opened
6 years ago
0
Bug with sprite collision test: callback parameters in wrong order?
#1162
Diarandor
closed
6 years ago
4
Fix and clean macOS and iOS builds
#1161
vlag
closed
6 years ago
0
PhysFS 3.0 deprecated functions warnings
#1160
christopho
opened
6 years ago
0
More customization for "entity:overlaps(other_entity, "sprite")"
#1159
Diarandor
opened
6 years ago
1
Problèmes de timer suspendus
#1158
Zeldaforce
opened
6 years ago
0
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