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## PRs to Port:
https://github.com/fulpstation/fulpstation/pull/1100
https://github.com/fulpstation/fulpstation/pull/1236
https://github.com/fulpstation/fulpstation/pull/1233
fulpstation/fulpstation#…
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the launchers used to have a better, high quality sound effects, then they got replaced by the low quality ones of today for seemingly no apparent reason, (a lot of other weapons suffered from the sam…
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The option is meant to control map sounds, mostly used to kill ambience of bubbles popping in your inner ear on lava maps or artistic choices like hurricane Katrina going off on the premises of Red Co…
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Since footfall sounds are related to materials, could we add a slot to materials, both on import and in the materials properties section when editing an entity, to add our own custom sounds for foot f…
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I'm using GoogleVR Resonance Audio with FMOD Studio and Unity and trying out room effects.
The effects of room volumes seem to work fine, but the transition when going in or out of a volume is inst…
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### Is your feature request related to a problem? Please describe.
While playing around with the new footstep sounds, we noticed that regardless of avatar size, using the same audio clips can feel …
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### Describe the bug
### File tested (Application.cci)
https://drive.google.com/file/d/1oiH3v4B62LGSf-V8JDZLsGbWnAGKCtUi/view
Dropping the file into Source Explorer does properly dump all images,…
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Some assets appear to be published under categories which aren't clear, or seem ambiguous. For example:
- Characters, Models, Effects, and Sounds all under the "Misc" category
- Full games under b…
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Sound effects would include:
- sliding sound as the block is moving
- soft "thud" sound when block hits a wall/other object
- goal/win sound
- sounds for when you switch/select menu items
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## What problem does this solve or what need does it fill?
For better performance I try to limit amount of audio sources and spawn a few audio sinks at startup once. I've implement a queue for soun…