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Deleting an object is done with a Remove action, with a trash can icon. To me the trash can implies that the object is going into a trash can from which I can later retrieve it. But there is no retrie…
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This is an idea from playing too much Allegiance and UFO Afterlight, and from working with real radar&lidar systems.
The sensors system is quite naïve: a spaceObject is either seen or not seen, and "…
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I added pretty much all game logic and functions. There are very minor errors that I can't figure out tonight (I've been working on this literally all night). I will be gone for the weekend but will b…
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# TIFR GS 2018 Solved Paper | Unraveling Physics
TIFR 2018 Graduate admissions entrace test - containing solutions for both integrated PhD and PhD.
[http://unravelingphysics.com/tifr-gs-2018/](http:…
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Again with the space combat.
There are several fixed-mounted weapons with no swivel range (in vanilla BDA: M2 machine gun, 20mm and 30mm autocannon, rocket pods) that are remarkably difficult to bring…
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## Describe the bug
I have tried to install the envpool from the source on a docker image by calling `make docker-dev`.
In the repo, I called
```bash
make bazel-release
pip install ./dist/en…
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## Problem
The issue is simply, at the moment, **we can not smoothly lock bones to the view-ports direction**. Attempting to do so with current methods will be choppy and generally ugly for the pla…
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Hi there,
I am just thinking out loud but it would be awesome to have an option to delete history every XYZ days/months for myself and/or participants on account level. That would mean that I can c…
ghost updated
2 years ago
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**Describe the project you are working on:**
2D physics-based asteroids. Player avoids asteroids and uses incoming asteroids to collide with and destroy enemy spaceships in pursuit.
**Describe…
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There are two types of realism that games can take; the first being 'gamified realism' where often a trend of data or a dynamic is expressed through a simplistic relational formula rather than a set o…