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Currently armor is mostly a linear progression, with the only caveat to upgrading armor being increased stealth radius. Also, it is usually recommended to enchant weapons over armor when doing a melee…
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Thoughts on what I've done? Ever consider implementing any of these? I can send a PR for them eventually. I know a bit of React and not as much on Knockout, and so I'd prefer to work on the React vers…
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Hi! Is it possible to use RGB images (.jpg) to train the u-net? If possible, what part of the code do I need to modify? Thanks!
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Submit your GPTs link here。
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This has come up a few times, so I think we should prioritize this.
Suggestions:
- Some timers in `ctx` that capture the time at the beginning of a turn / phase.
- Some hooks to automatically end…
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I was hoping that Waveney would start this, but I might as well.
I started looking at Wyverns, and they definitely have problems at the moment. I'm just going to list what I have found so far. Feel…
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Hey, I'm trying to add tracking to a standalone product. Can you tell me the lay of the land? I thought this was linked to PSMoveService, but just now found this project (https://github.com/cboulay/PS…
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I am creating an application that needs to find all games owned by a steam account. I have looked around, and concluded that `/userdata//config/localconfig.vdf` is the best way to do that. I conve…
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There are several time-related systems available already.
From the master script list
- http://forums.rpgmakerweb.com/index.php?/topic/1065-basic-real-time-system-time/
- http://forums.rpgmakerweb.com…
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**Describe your suggestion in full detail below:**
The Scourge should be added as a gameplay feature.
- [ ] #350
- [x] #355
# Roadmap:
- [x] Add the **_In Ice Prison_** trait that blocks lea…