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tmewett
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BrogueCE
Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
https://sites.google.com/site/broguegame/
GNU Affero General Public License v3.0
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Add vault generation details to seed catalog
#729
flend
opened
4 days ago
0
use `pos` type for `getQualifyingPathLocNear`
#728
Nathan-Fenner
opened
2 weeks ago
1
fix clang warnings - adjust array sizes
#727
Nathan-Fenner
opened
2 weeks ago
1
Build CI for windows pack game to the archive 2 times
#726
Cjkjvfnby
opened
2 weeks ago
1
Allow one turn to escape from lava
#725
User23415
closed
2 weeks ago
2
Add bullet brogue v1.1.1 to mainline CE
#724
flend
opened
2 weeks ago
3
Update rapid seed catalog following seed catalog fixes in 23d87a7
#723
flend
closed
2 weeks ago
0
Add seed hiding controlled by cmd line option
#722
flend
opened
2 weeks ago
2
Feature/regression tests v14 rbv16
#721
flend
closed
2 weeks ago
0
support different tile sizes?
#720
Abalieno
opened
3 weeks ago
1
Falling through floors recording step playback crash
#719
lifelike
closed
1 month ago
1
phoenix from wand of plenty doesn't leave an egg on death
#718
MattWeiner
opened
2 months ago
0
Prevent empowerment wand usage if targeting a monster and there will be no effect
#717
zenzombie
opened
2 months ago
0
poison gas machine cutting off another machine
#716
MattWeiner
opened
2 months ago
0
suggestion: hallucinating players should be able to properly recognize telepathically linked allies (and sacrifice monsters)
#715
MattWeiner
opened
2 months ago
6
suggestion: restore "Ascetic" feat to Rapid Brogue
#714
MattWeiner
opened
3 months ago
0
Fix formatting issue in describeLocation function
#713
adrior11
closed
3 weeks ago
0
The "at worst, could defeat you in X hits" message is sometimes wrong
#712
DevJac
closed
3 months ago
1
Trivial status text formatting bug - extraneous double space when explosion plummets a monster
#711
apgove
closed
3 weeks ago
0
Add appstream metadata
#710
androidnisse
closed
1 week ago
1
add 'bin/*RunHistory.txt' to .gitignore
#709
draeath
opened
3 months ago
0
1.14: autoexplore hotkey and mouse button examines instead
#708
draeath
closed
3 months ago
2
incompatible function pointer types error with 1.14 release build
#707
chenrui333
closed
3 months ago
4
Fix clang error with incompatible function pointer types
#706
Biswa96
closed
3 months ago
1
All staffs and wands are considered "good" in the screen that shows identified items
#705
DevJac
closed
3 months ago
1
Fixed seed catalog altars for variants
#704
zenzombie
closed
2 months ago
2
Seed catalog altar depth not variant-generic
#703
tmewett
closed
2 months ago
0
Add average depth to game stats screen
#702
zenzombie
closed
4 months ago
0
Fix regression bug with shattering and dormant turrets
#701
zenzombie
closed
4 months ago
0
Bugfix paralysis runic
#700
zenzombie
closed
4 months ago
0
Paralysis runic broken
#699
zenzombie
closed
4 months ago
0
X Error of failed request: BadValue
#698
pbek
closed
5 months ago
1
Replaced hitList with const hitList
#697
mattiarmston
closed
4 months ago
1
Incompatible const pointer warnings (ERRORS on GCC 14)
#696
mattiarmston
closed
4 months ago
1
Experimental feature: study items to become familiar with them.
#695
brturn
opened
6 months ago
0
Experimental feature; screenshot with item descriptions when using stairs
#694
brturn
opened
6 months ago
0
Mangrove Dryad doesn't avoid known net trap triggers
#693
brturn
opened
6 months ago
1
Hunting monster stuck on corner, but easy path to player
#692
brturn
opened
6 months ago
1
Priority issue; goblin tool pile renders over shallow water
#691
brturn
opened
6 months ago
0
Grappled, blink away, monster blinks adjacent and immediately grappled again
#690
brturn
opened
6 months ago
0
Fire potion doesn’t ignite door after returning from descent potion
#689
brturn
opened
6 months ago
0
Bloodwort submerged in lava
#688
brturn
opened
6 months ago
1
Rat trap wall broke open a vault
#687
brturn
closed
4 months ago
2
Vision, aggression, attack rewrite
#686
brturn
opened
6 months ago
0
Fix regression autotarget tunnel & blink staff bug
#685
zenzombie
closed
6 months ago
3
Wooden doors and barricades remain visible when a potion of descent is used
#684
zenzombie
closed
5 months ago
0
Auto-ID ring kind if possible
#683
zenzombie
opened
6 months ago
0
[Opinion] Eels shouldn't be able to open doors
#682
davidcelis
closed
6 months ago
2
When submerged player is seized, monster immediately surfaces
#681
zenzombie
closed
6 months ago
1
Fix build failure due to deprecated MONST_REFLECT4
#680
zenzombie
closed
7 months ago
0
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