-
Hi. I have an issue with PaintingMode.ADD_COLOR:
If i build over previously untouched area - i have weird texture (random purple artifacts), and if i paing over previously destroyed area of terrain…
-
Thanks for your great work! I am using your provided model to evaluate single image and find that the visualization is not so good? How could I get better results?
Images are shown here:
![demo](ht…
-
Tested with shader version 3.2 on Windows 10. And I have to say first your shader is beautiful 👍
My PC screen is quite bright and in Vanilla minecraft, I can see enough to go around in a completely …
-
It would be useful if raster layers were included in featuresAt. Especially for raster layers with sources with limited bounds.
I see here that this is a noop: https://github.com/mapbox/mapbox-gl-js…
-
**Describe the bug**
When using an offline .mbtiles file in iOS, zooming out to world view and then zooming into areas that are not within the mbtiles bounds, some tiles are not shown. The tiles will…
-
``` java
package org.adammarker.sloth;
import org.eclipse.swt.graphics.RGB;
public interface LSL {
static final RGB KEYWORD_RGB = new RGB(134, 37, 84) ;
static final RGB EVENT_RGB …
ghost updated
11 years ago
-
Terrain shading looks rather dated and could use an update. For this we need to make a plan what we want to change in the shader and how this would affect the inputs and the workflow for mappers.
C…
-
![image](https://github.com/user-attachments/assets/30a43d05-d0b8-462a-9e95-c3274bc2d22c)
this warning is appearing but i dont know how to create a splatmap since the interface is different from any …
-
According to https://makina-corpus.com/sig-webmapping/optimisation-tuiles-mnt-rgb-ombrage-dynamique-mapbox-gl-maplibre-gl
it could be possible to save up to 40% size by using Webp format.
They als…
-
I am trying to use mapnik to generate TerrainRGB tiles. https://blog.mapbox.com/global-elevation-data-6689f1d0ba65
TLDR: you can use PNG to encode elevation, by using RGB chanells to represent single…