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Look into using [Kyori Adventure](https://docs.adventure.kyori.net/serializer/index.html) to serialize text components across zeus and deserialize them after going through Zeus, apparently shaded into…
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Adaptive Tooltips config:
{
"wrap_text": "SCREEN_WIDTH",
"prioritize_tooltip_top": true,
"bedrock_centering": true,
"best_corner": false,
"always_best_corner": false,
"scroll_key_…
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The original (I assume; certainly the grey box) releases of Starcross included a map with the coordinates of all the known and previously unknown masses. On this map, UM08 can be found at R 150, Theta…
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Sometime number of models become too high and selection became an adventure. Personally, I just create text file beside, which contain most important info. But it requires switching between ED and ext…
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Hello,
I've recently reviewed the documentation for the "Text based Adventure Game" project and identified several areas where we could enhance the clarity and comprehensiveness of the information …
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would like to take the basic code and fork a few little mini games, brainstorming future story ideas, ways to use this basic engine as a gameplay medium.
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**Game URL**
https://developer.chrome.com/devsummit/adventure/#south
**Area**
Welcome screen
**Describe the bug**
If your window is too short, the text is gone with no way to scroll to see it…
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It's my understanding this is a replacement for the Bukkit Conversation API; not relying on it in any capacity. If so, please consider shading [Adventure](https://github.com/KyoriPowered/adventure) an…
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After having looked into how IFIDs work in ALAN, I gathered the following:
- The compiler always look for an `.ifid` file with same-name as the source adventure, and if the file exists (and conta…
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**Describe the issue**
There are 5 blank source strings in Weblate project (Adventures section) in multiple languages (i have checked source English, Spanish and French) referring the following level…