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Adding new tileset in Tiled Map Editor because the resources added in single file are getting too long (i.e. Photoshop doesn't like to save for web dialog). In order to address the issue I did the ste…
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There are a number of different decoding algorithms for frames in tileset CEL files, and only heuristics can tell which algorithm to use for a given frame (description of this here: http://wheybags.gi…
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Use #497 for technical discussions.
| Data set | Country | Data Provider | License | 3D Format | View | Root URL |
| -------- | ------- | ------- | ------- | ------- | ------- | ------- |
| Helsi…
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How to solve this tileSet.json?
{
"asset": {
"generatetool": "osgb2tiles4@www.cesiumlab.com",
"version": "1.0"
},
"geometricError": 163.423444179352,
"refine": "REPLACE",
"root": {
…
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It would be EXTREMELY useful to be able to select a TILESET and enter EDIT MODE.
While in TILESET EDIT MODE, we would be able to:
- SWAP tiles (or groups of tiles) within the tileset (physically e…
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- Levels generate differently every time
- Levels generate within rules
- No holes where players can leave the map
- Level must have a possible path to the next area
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On the editor screen, I can see the model, but when I build the application and put it into Meta quest 2, my model is not visible.
I am using Unreal engine 5.1.1 Cesium latest version 2.2.0.
Can som…
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A tileset made of multiple separated images is improperly shown in the interface:
![image](https://user-images.githubusercontent.com/1620953/201874900-d8b76cf5-ce61-4f7d-b314-a31cb29978b5.png)
T…
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It would be really nice to export all of the tilesets I have open to a file so I can import all of them every time I need to use them with a new map.
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I am trying to take a `GenericImageView` and form structures over it which represent tiles.
For this purpose, I have a `TileSet` struct that wraps a `GenericImageView` and stores a vector of `Tile`…