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Make it so the gameplay is slow early and becomes increasingly faster as time passes until a limit i sreached
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### Checklist
- [X] I have searched the [existing issues](https://github.com/streamlit/streamlit/issues) for similar feature requests.
- [X] I added a descriptive title and summary to this issue.
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**Is your feature request related to a problem? Please describe.**
I'd like to let `ResponsiveBar` know that the x-axis is a time scale, so that it automatically calculates a sensible amount of ticks…
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### Describe the bug
Evolution scaling defaults to 4 and is used in 3 places currently:
Regular evolution which is annoying but ok as it's obvious that's going to be affected so you can expect peeps…
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When we call Point.scale it seems to have small imperfections in where it translates to (probably due to truncation errors in javascript or trig functions) that cause it Spacial vertices to over time …
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```
When opening up a KML file in Google Earth, the time line is a small
percentage of full scale (about 15%). I have icons at each placemark
and only the ones in the start up percentage of the time …
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Time scale starts at hour 21st and finishes at the 20th hour in the Hourly Details vision when the expected would be to start at 00hs and finish at 23hs.
![Screenshot_20241027_183521](https://githu…
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### Introduce the problem
cc: @kisvegabor @C47D
I would like to start with a compliment about `lv_scale_t`. It's a nice model with its Sections and how nicely they dovetail with the drawing s…
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One question we seek to answer with our sensor network is: *What time scales are relevant to local air quality variability*
To that end, let's use this issue to track progress on methods for identi…
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Before increasing scale, we need to validate the new infrastructure on a cheaper 2k user scaletest.
There are tight time constraints on producing a 10k user reference architecture. While we have a l…