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Hi there,
Having compile issues trying to build the IOS spectator view sample on Mac. "UnityEngine.XR.iOS not recognized" in scripts in the AzureSpatialAchorPlugin folder. This is caused by missing/…
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I am currently trying to start the mod on my Quest 3 but it immediately crashes:
These are my logs:
[Message: BepInEx] BepInEx 5.4.22.0 - valheim (26.10.2023 21:57:52)
[Message: BepInEx] U…
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I apologize for bothering you so many times, but I’m still quite new to this. I encountered some issues while configuring WebXR + hand input following [the YouTube tutorial](https://www.youtube.com/wa…
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As of SteamVR 1.13.2, Steam has released its developer preview for its OpenXR implementation.
Upon the full release of support for the OpenXR API by Steam, we can integrate OpenXR support for OpenV…
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Currently it doesn't seems like UltimateXR Supports Unity's XR Interaction Toolkit which is something I would very much like to have while using the SDK.
It would be great if support for XR Interac…
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We could use samples on [Glitch.com](https://glitch.com/) for both packaging files using the programmatic `XRPackage` API, and also specifically packaging the different engines alongside each other.
…
avaer updated
4 years ago
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Setup:
- Enabled XR Plug-in Manager
- Enabled Oculus support & verified
- Enabled Windows Mixed Reality support & verified
- Imported OpenVR Unity-XR-Plugin only. (The SteamVR Unity plugin was not…
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OpenVR for built-in XR supports Single Pass (without instancing) rendering but the one for XR Plugin does not.
I has developed my project with OpenVR for built-in XR in Single Pass rendering mode. …
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I am using ARCore extensions version 1.26.0 with ARFoundation version 4.1.7 and ARCore XR Plugin version 4.1.7. I also tried with ARCore extensions version 1.25.0 and the same versions of ARFoundation…
ghost updated
6 months ago
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**Bug description**
The test runner gets stuck in the "Testing in playmode" phase. I have tried `ubuntu-latest` and `windows-2022` docker images.
CI configuration is almost the same as described…