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Drakmyth[CodePlex] In Visual Studio 2015, creating a new Blank App (Universal Windows) targeting .NET Framework 4.5.2 and attempting to add Extended WPF Toolkit Community Edition 2.6.0 via NuGet resul…
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```shell
==> Installing fusionauth-app from fusionauth/fusionauth
Error: An exception occurred within a child process:
NoMethodError: undefined method `exists?' for class File
```
```shell
=…
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Please can somebody help, I am new to this.?
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Mac builds are failing occasionally with this error:
```
[2024-05-31T07:18:02.129Z] # Building universal Desktop application.
[2024-05-31T07:18:02.129Z] - [i] x64AppPath: /Users/user193109/worksp…
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Not pushing, just throwing an idea up in the air. I'm not heavily interested in this, and I understand this may be difficult to implement. What about a "test mode" that
- saves all the Rethink sett…
opk12 updated
3 weeks ago
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### Summary
version 27.1 contains a version that is only available on arm macs
### Node version
27.1
### Build details
/Volumes/nano-node-27.1.0-Darwin/Nano.app/Contents/MacOS/nano_node: Mach-O 6…
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MS is moving toward having users download apps only from their app store.
Such apps must be built as Universal Windows Platform apps.
This requires VS2015.
Info: https://docs.microsoft.com/en-us/…
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If you set your Downloads directory to something other than "User Home"/Downloads the Desktop app does not respect the new location.
Maybe this could help:
https://www.reddit.com/r/Batch/comments/…
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### ERROR
System.Runtime.InteropServices.COMException: Error HRESULT E_FAIL has been returned from a call to a COM component.
at Windows.UI.Xaml.FrameworkElement.MeasureOverride(Size availableSize…
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### Describe the bug
My app is a universal app that runs on iOS, iPadOS, and macOS. Because of UIKit imports (which does not exist on macOS), I cannot link this library in my app.
### Steps to rep…