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**Describe the bug**
When I extract a textured, uv-unwrapped mesh, there appears to be an artifact which looks like a discontinuity in the mesh along the x and y axis. The mesh looks like it is sepa…
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Hello.
One issue with CSG as opposed to voxel-based geometry is that there's essentially no upper bound on the complexity of the geometry that can be created. For example, if you create a sphere an…
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I'm a Rust n00b but I have 25+ years of experience working with geometry in C/C++ (e.g. using libs like OpenMesh). The reference docs for Plexus are extremely thin even for someone like me. I.e. I hav…
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### Description
Hello, the graph drawing algorithm generates overlapping curves for some flow-chart, whilst some of these could be avoided.
### Steps to reproduce
Look at this example diagram on a …
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I'm trying to run `lineOverlap` on the two polygons shown in the following geojson:
https://gist.github.com/anonymous/da2c20dc9f6cf1e6e384f1c05e93a3e6
The source data is the larger polygon, whic…
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**Is your feature request related to a problem? Please describe.**
`are_isomorphic` method of `Molecule` class is slow for large polymers. This can be a problem when importing `Topology` from `openmm…
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Hi, regl is great!
I would like to use regl to live-code shaders, unfortunately the screen switches to black at each keystroke, I guess it's the compilation time?
Or am I missing something?
Tha…
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# Steps to Reproduce
These effects happen with any more complex mesh, but these instructions use a simplest case, a cube.
Note that the precise geometric details will depend on the order in whi…
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### Description of bug
I am running the following command "spades.py --rna -s mouse1_mRNA.fastq -o mouse1_spades -m 50 --phred-offset 33" getting error like this == Error == system call for: "['/hom…