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**Describe the bug**
Editor crashes on two machines with the same specification (CPU: i7-11700F; RAM: 32gb; GPU: RTX 3070). On the first machine, the crash occurs right after launching the Editor, w…
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With the Gimbal V2 Protocol getting mainlined we should look at updating the documentation for vendors implementing an "all-in-one" standalone integrated camera/gimbal video system to ease integration…
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**Describe the bug**
Pre-built SDK engine's Project Manager built in Debug configuration fails to build newly created projects displaying the following error:
`C:\Program Files (x86)\Microsoft Visua…
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I was wondering ıf it would be possible to re use the data that is generated (probably) while tracking the head it one place to put it in it's original place.
use case:
after processing a video …
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Hi, I compiled this and got the expected result as the sample. That looks very good.
Then, is it possible to stabilize the camera feed directly, not the recorded video?
This repo shows only for the …
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**Describe the bug**
Textures used in the Hot Reloading Test are incorrect. Instead of streaming3.dds and streaming11.dds textures, green and yellow rectangles are displayed.
**Steps to reproduce*…
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**Describe the bug**
The _Destroy Game Entity And Descendants_ node in Script Canvas only destroys the lowest level descendant instead of the entire hierarchy.
Please refer to the attached video f…
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**Describe the bug**
After loading an actor with any two motion sets in the Animation Editor tool and clicking on any bone node in the Skeleton Outliner window causes flickering of the Editor window.…
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For example Sony saves focal length per every frame, so we can calibrate a few focal lengths on a zoom lens (eg. 28mm, 35mm, 70mm) and then interpolate between them on every frame. This will allow to …
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**Describe the bug**
Assigning a material in the **Decal** component or modifying that component with asset assigned in it results in printing the errors in the console. Note that two warnings are al…