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As the title says.
Use Compositor enabled FlightGear
Disable ALS
Enable Model shader.
When Lights blink, they cast shadows.
![fgfs-20210104181720](https://user-images.githubusercontent.com/62…
Megaf updated
3 years ago
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Hi!
Firstly, thank you for making the code available! I am trying to benchmark the method using the metric mentioned in the paper named NME. However, I am wondering how do you get the outer intero…
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Update: First sample scene was made from artistic perspective and not displays issue really efficent,
For better and cleaner example please see the https://github.com/godotengine/godot/issues/40059#i…
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### Describe the bug
When performing trilinear ray casting/compositing, enabling the lighting option results in a very dark rendering (from any angle).
The ambient, diffuse, specular, and shininess…
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To do this it's better to first voxelize the geometries in Blender, and then pass the voxel grid to Taichi. Not sure if there's a voxelization modified in Blender (https://docs.blender.org/manual/en/l…
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Minecraft version: 1.12.2
Wizardry version: 4.2.1
Forge: 14.23.5.2838 (newest version needed by many mods.)
Environment: Singleplayer
Spell Crash Collection/Single player tested with mods (also …
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### Describe the bug
Changing the attenuation has absolutely no effect when ray casting in trilinear mode. When I was updating the volume opacity for rasterization, I noticed that the trilinear opaci…
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##### Description of the problem
I am trying to render a scene into another scene using **WebGLRenderTarget** in VR mode. I created two scenes - `mainScene` and `bufferScene`. I draw a red cube in `…
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@mweiss17 has requested this feature for his navigation research project, and there are many other legitimate use cases, so it's time to take a deeper look.
Proposed API:
```
def get_visible_enti…
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Very nice project. Thank you. I am working on a "DICOM to Mesh" project and found this repo here. I can already read and get values of DICOM. I already see you want to add DICOM Support.
What is in…