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Hi,
I generate terrain geometry via class inheriting from VoxelStream and get some nice results.
Thanks a lot for the great work!
But to turn it into usable terrain I need to populate it with add…
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The `VoxelOctree` is currently a pointer-based construct that doesn't allow non-power-of-two octree sizes. This restriction should be removed.
To accomplish that goal, most of the linear octree cod…
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### Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
I feel like this would be a good idea, ive always had a problem trying …
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A glass-type item, which appears as a world portal the size of the glass in-game. This would be separate from other world portal items, like the Surface Division Field and the original world portal do…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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When I load the game, a screen displays 'Made with Unity' in very large letters. Then a tip is displayed in the lower half of the screen before the main menu appears. The problem is that the tip appea…
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Hi,
Thank you for developing such a great toolbox! I have two questions:
1) I'm currently analyzing fMRI data from a task consisting of four runs. I'm interested in comparing models that combine…
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**Is your feature request related to a problem?**
Hi! We've quickly realized that it will be completely impractical for us to save our procedurally generated world to disk, so destructive methods for…
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How do we make the top down 2D multiplayer branch / version of this that can run on Godot 4.2.1.NET+ Compatibility and for online web / browser game hosting (so pretty much anything everything can pla…
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The latest sproxel version with python binding does not run on Ubuntu. I have
tweaked teh qmake project files to point to the correct include directories for
PySide and shiboken as well as link …