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Sometimes the engine fails to init, crashing with a null gl:
``` javascript
// voxel-mesher
// load combined porous mesh into GL
var gl = this.shell.gl;
var verticesBuf = createBuffer(gl, new F…
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### Motivation
The animals provide an ambience to Terasology, when the animals don't provide that it defeats the purpose of them being there. If we were to improve the ambience that these animals p…
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Test chunks link: https://github.com/WithinAmnesia/ARPG/discussions/15
I'm trying to find a way to seamless load and unload chunks for a 2D multiplayer game project to make an open world with a wor…
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I wonder if you have interest to use real world data to create e.g. Earth First.
[Trying to Improve My Geography Game with More **Real-World Data**](https://youtu.be/UXD97l7ZT0w)
[2:15](https://…
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# Trending repositories for C#
1. [**OpenRA / OpenRA**](https://github.com/OpenRA/OpenRA)
__Open Source real-time strategy game engine for early Westwood games such as Command & C…
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The implementation currently has a built-in assumption of "cubesize", which is how many world coordinates a voxel takes. However, the library can very well be used for cases where there are no world c…
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Dynamic level of detail rendering for near vs far away objects.
Expected to give us more performance, so the geometry queries should be cheaper on the low LOD calls.
May involve rebuilding more cons…
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do you think switching the engine to webgpu would help with performance?
babylon is supposed to support webgpu out of the box
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Heightmap based terrain system with continuous level of detail. Texture splatting and detail textures. Ability to remove chunks so that it can be integrated with custom 3D models. Ability to use displ…
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Would it be possible in the future to have an alternative to just a single large infinite world.
Like another method of just setting up voxel patches defined in size either directly in the inspector …
XeonG updated
8 years ago