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There isn't any way to replenish a weapons ammo in 3rd person because ammo is non-collectable in 3rd person mode.
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**Description**
Melee animations for two handed swords and axes are still missing but some characters might be strong enough to hold those with one hand, characters also need special animations for d…
Koofa updated
1 month ago
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Title: Weapon Detection System
Description:
We need a Weapon Detection System project to enhance the current capabilities of our security and safety. This feature will involve detecting various ty…
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Can you make weapons configurable like payloads? Then you won't have issues with comptability, because players will be able to add new weapon types for shooter without your help.
Example format:
…
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The list is **NOT** full and might change in the future. We don't need all of the listed weapons to launch 2.0 for the players
- [ ] Range weapons
- [x] #43
- [x] #31
- [x] #32
- [x] #30
…
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I am currently working on the Tome of Battle files and the book includes some legacy weapons.
It seems like there is no support for Weapons of Legacy yet. (Apart from the display Feats in the weapons…
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### Problem Description
The game gives you the ability to shuffle around your weapons to different installation points on the ship. Combined with the variation in ship dimensions and weapon ranges, t…
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Implement all weapon types & their ammo types
- [x] Blasters
- [x] Rocket launcher
- [x] Laser
- [ ] Energy ball/sphere
- [x] Shotgun type
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### Describe the bug
I've noticed that there's something off with throwing and primitive ranged weapons for a while, but I haven't been able to get my observations across very well and the issues/p…
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```
List weapons = ["Nunchacu","Plasma Cnnon","TecBow","Nuke"];
weapons.add("Rail Gun");
Map exoticEngines = {
"Engine 1":"WormHole Generator",
"Engine 2":"AntiMater Reactor",
"Engine …