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Similar to #3, I would like to apply this code to networks with 3D convolutions. The math is exactly the same, of course, but one needs to collect outputs along three dimensions instead of just two.
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*Related to #61491, https://github.com/godotengine/godot/issues/63011 and https://github.com/godotengine/godot/issues/63012.*
### Godot version
4.0.alpha (5fec0d232)
### System information
…
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Me bad at math, please explain some of the variables and link to equations, thxz :cat:
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**Concisely describe the proposed feature**
A clear and concise description of what you want. For example,
> Since many of taichi's math operations use homogenous coordinates, I would like if the cr…
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## About the author
Hello all! I am a professional game developer and programmer with over 10 years of professional experience and double that again with amateur/hobbyist experience, in making game…
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AllegroFlare still has some gaps in functionality for mainstream use and clarity. Here's some ideas on what could be considered:
- Networking
- Physics 2D ([chipmunk](https://chipmunk-physics.net/…
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Hi. I am grateful for your library development. thank you.
I want to load point cloud with cesium 3d tileset. Uploading works well at the same time.
But when I moving the camera, The location of the…
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https://www.xiangli.site/2021/09/15/3D-Space.html
Plane· http://www.songho.ca/math/plane
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More messy than it should be right now. Likely could be replaced with some better 3D math.
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There seems to be no way to define a float inline (such as 1f or 1.f)
There is also no way to do type cast as far as I can tell (if there is, please add to documentation)
It's also a bit unclear how…