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I'm building with r20b on macOS and it's building armv7 and x86 and x86_64 fine but no arm64 directory output
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I am running on Windows 11 ARM64.
When using e.g. https://github.com/SteveSandersonMS/MinimalDotNetWasmNativeAOT and trying to compile it, I get this error:
```
MSBuild version 17.9.8+b34f75857…
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This is the likely best starting point. The porting guide provides a template for arm (32). Get a viable aarch64 version done, and then taking that understanding, move on to #1
Sigh, this expla…
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Hi, when i try to run the example on this repo and even with another unity project, i get this build error in xcode
`Undefined symbols for architecture arm64:
"_onUnityMessage", referenced from:
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Currently this proposal's overview states that division on native platforms always goes to `__udivti3` so it's probably not worth adding anything. Additionally the overview cites that while x64 has th…
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Hi @MchKosticyn
[Nopcommerce-release-3.80 ](https://github.com/nopSolutions/nopCommerce/releases?page=4#:~:text=Source%20code,(zip)) uses the older Windows-based .NET Framework (VS upgrades to .NE…
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Android apk can include multiple architectures (e.g. x86 and arm64) in the bundle. Majority of managed libraries can be shared because they are architecture-independent but not so SPC which is unfortu…
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Any plans to support arm64 devices? Like Radxa Rock-5B or OrangePI 5.
It in any cases throw this.
```
Unhandled exception. System.IO.FileNotFoundException: Could not load file or assembly 'TorchSha…
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5.3的分支xcode12.3编译报错
Undefined symbols for architecture arm64:
"_luaopen_lpeg", referenced from:
_LuaDLL_luaopen_lpeg_m74C2A138A9680792399E8948E29C7ED763837334 in Bulk_Assembly-CSharp_0.o
…
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choosenim seems to break packages and user code when installing Nim on an M1 mac (Apple silicone, ARM64) .
The issue seems to be that choosenim compiles the nim compiler as an x86 executable. Che…