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Currently, when attempting to place an ability template onto a gridless scene, the template will snap to certain points as if a square grid is enabled.
- **Do the Rules as Written (RAW) support t…
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I've been trying to add a section in the UI like - "
[[NamedAnchors]]
Name = '''graphics.pokemon.sprites.coordinates.back'''
Address = 0x1A92514
Format = '''[size.|t|width::|height:: yOffset. rend…
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Selecting the token for a PF2e Familiar Actor breaks the action HUD preventing it from updating when any future tokens are selected.
To reproduce: Create an actor for player character and an actor …
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**Is your feature request related to a problem? Please describe.**
Hi, simple request for this beautifull module. When combats are finish my players rush to open all killed NPC. It's pretty cool, but…
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I have been able to import 5 of the 6 characters, now that I am trying to re-import them in only one is giving me a problem no matter the world I use (foundryserver.com)
I have had no issues with thi…
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## Summary
If we still have the code, data, and resources for the boss battles, let's add them to the main menu.
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### Expected Behavior
Custom Fonts used to launch without error
### Current Behavior
With each launch of Foundry vtt v10, Custom Fonts displays this error: Custom Fonts: Error detected in mod…
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I would like to request that the foundry vtt system "Twilight: 2000 - Core" become a recognized system.
The items pile module sounds great and am interested to use, but myself and another GM (@Dani…
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**Describe the bug**
Private trades between players does not work.
Public trades works, and private trades with GM work,
**To Reproduce**
Steps to reproduce the behavior:
1. As a player initiat…
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Hi,
Thanks for your work. I have this problem on combatready when I launch my world :
```
Uncaught (in promise) ReferenceError: Cannot access 'gsap' before initialization
[Detected 1 package:…