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I imagine Board::us() is supposed to return the bitboard from the perspective of the player that currently has to play a move. This is not what is happening, it seems that no matter who's turn it is, …
fqhd updated
5 months ago
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Hello! Very nice program.
Here it doesn't print the version properly, I don't know why.
```
[roland@localhost bitbit (master)]$ make
cc -std=c99 -Wall -Wextra -Wshadow -pedantic -O2 -march=nat…
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- 8×8のリバーシ盤
- 黒・白を表す石×64
二人で対戦するゲーム
盤上の自分の色の石を相手より多くする
自分の色の石で相手の色の石を縦・横・斜めで挟むと挟んだ相手の色の石を自分の色の石に変えることができる
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局面評価にSIMDを使いたい。
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# 概要
最後の着手がわかりづらいため、将棋ウォーズのような点滅ハイライトする機能を実装する
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Some interfaces that can be implemented:
```
IBoardRepresentation;
IMoveGenerator
{
MoveList getPsuedoLegalMoves();
MoveList getLegalMoves();
}
IMoveSearch
{
MoveList searchFo…
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# 概要
対局終了演出がないので実装する。
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cutechess-cli depends on the Qt framework and hence is a very heavy dependency of the worker. c-chess-cli is much more lightweight.
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```
Which the possibility for future to make a package for Windows platform?
Using pygobject, pycairo, pygtk, py2exe and nsis as the installer is not
very difficult. But it has modules in pychess tha…
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see errors below.
i tried to include the missing (?!) `criterion.h` in several ways, but i didn't succeed to compile .. i found the `Criterion` package and i read its info about how to install & use …